After a ceaseless day of toil, I managed to get my raw .c3d files into Motionbuilder, cleaned up and onto the Unreal rig.
The motions were performed by me at my University's motion capture studio. This is just one motion where a character is talking to another character.
Thursday, 18 March 2010
Tuesday, 26 January 2010
Mercenary for hire
Another character creation module. Advanced modelling for games engines this time and we have to make a character that can be imported into UT3 and used as a player character.
My character is a modern day mercenary.

I've begun to model his flak jacket. After this, will probably come his arms, then his legs and finally his head.
Update:
Upper arms and undershirt done

Update:
Added the proper muscle definition to his upper arms and begun to model his forearms.

Update: Arms down to wrist, legs, boots and knife

Update: Hands done.

Update: Head done and rigged to the UT skeleton. His shoulders are a bit wider than hey should be to fit he UT rig, which is a bit naff.

Update: Began texturing today. Major drag.

Update: Began texturing the torso and arms today. I started using Mudbox's photoshop exporter, but figured that wasn't great for doing the hands, so I created the texture map in Photoshop the bog standard way.

Update: Sculpted, textured, needs specular.
My character is a modern day mercenary.

I've begun to model his flak jacket. After this, will probably come his arms, then his legs and finally his head.
Update:
Upper arms and undershirt done

Update:
Added the proper muscle definition to his upper arms and begun to model his forearms.

Update: Arms down to wrist, legs, boots and knife

Update: Hands done.

Update: Head done and rigged to the UT skeleton. His shoulders are a bit wider than hey should be to fit he UT rig, which is a bit naff.

Update: Began texturing today. Major drag.

Update: Began texturing the torso and arms today. I started using Mudbox's photoshop exporter, but figured that wasn't great for doing the hands, so I created the texture map in Photoshop the bog standard way.

Update: Sculpted, textured, needs specular.

Tuesday, 8 December 2009
Monday, 7 December 2009
Handheld final model sheets
Sunday, 15 November 2009
Gotham: Done
Friday, 13 November 2009
Gotham Environment Update
Thursday, 12 November 2009
Angry Rugby player
Wednesday, 28 October 2009
More University Work: Project Gotham Environment
This is the second task given to us for Advanced Modeling. I chose to do the environment challenge where we have to create a small row of buildings from reference pictures to go beside a street course in a racing game. These buildings have already been featured in Project Gotham Racing 3 so it's a good way of comparing my work to professional work.
Apparently it took the artist 5 days to complete the buildings. Luckily I have about 6 weeks.

This is what I have so far. Approximately 2,000 triangles from a limit of 10,000.

Update: another building added, and some street objects. Roughly 2,500 triangles now.
Apparently it took the artist 5 days to complete the buildings. Luckily I have about 6 weeks.

This is what I have so far. Approximately 2,000 triangles from a limit of 10,000.

Update: another building added, and some street objects. Roughly 2,500 triangles now.
Thursday, 22 October 2009
Igor, have you watered the brains today?
Tuesday, 13 October 2009
Aston Martin DBR9: Diffuse Texture
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