Another character creation module. Advanced modelling for games engines this time and we have to make a character that can be imported into UT3 and used as a player character.
My character is a modern day mercenary.
I've begun to model his flak jacket. After this, will probably come his arms, then his legs and finally his head.
Update:
Upper arms and undershirt done
Update:
Added the proper muscle definition to his upper arms and begun to model his forearms.
Update: Arms down to wrist, legs, boots and knife
Update: Hands done.
Update: Head done and rigged to the UT skeleton. His shoulders are a bit wider than hey should be to fit he UT rig, which is a bit naff.
Update: Began texturing today. Major drag.
Update: Began texturing the torso and arms today. I started using Mudbox's photoshop exporter, but figured that wasn't great for doing the hands, so I created the texture map in Photoshop the bog standard way.
Update: Sculpted, textured, needs specular.
Tuesday, 26 January 2010
Subscribe to:
Posts (Atom)