Tuesday, 26 January 2010

Mercenary for hire

Another character creation module. Advanced modelling for games engines this time and we have to make a character that can be imported into UT3 and used as a player character.

My character is a modern day mercenary.



I've begun to model his flak jacket. After this, will probably come his arms, then his legs and finally his head.

Update:

Upper arms and undershirt done



Update:

Added the proper muscle definition to his upper arms and begun to model his forearms.



Update: Arms down to wrist, legs, boots and knife



Update: Hands done.



Update: Head done and rigged to the UT skeleton. His shoulders are a bit wider than hey should be to fit he UT rig, which is a bit naff.



Update: Began texturing today. Major drag.



Update: Began texturing the torso and arms today. I started using Mudbox's photoshop exporter, but figured that wasn't great for doing the hands, so I created the texture map in Photoshop the bog standard way.



Update: Sculpted, textured, needs specular.