Another character creation module. Advanced modelling for games engines this time and we have to make a character that can be imported into UT3 and used as a player character.
My character is a modern day mercenary.
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I've begun to model his flak jacket. After this, will probably come his arms, then his legs and finally his head.
Update:
Upper arms and undershirt done
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Update:
Added the proper muscle definition to his upper arms and begun to model his forearms.
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Update: Arms down to wrist, legs, boots and knife
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Update: Hands done.
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Update: Head done and rigged to the UT skeleton. His shoulders are a bit wider than hey should be to fit he UT rig, which is a bit naff.
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Update: Began texturing today. Major drag.
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Update: Began texturing the torso and arms today. I started using Mudbox's photoshop exporter, but figured that wasn't great for doing the hands, so I created the texture map in Photoshop the bog standard way.
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Update: Sculpted, textured, needs specular.