I needed one, so I made one.
Tuesday, 8 December 2009
Monday, 7 December 2009
Handheld final model sheets
Sunday, 15 November 2009
Gotham: Done
Friday, 13 November 2009
Gotham Environment Update
Thursday, 12 November 2009
Angry Rugby player
Wednesday, 28 October 2009
More University Work: Project Gotham Environment
This is the second task given to us for Advanced Modeling. I chose to do the environment challenge where we have to create a small row of buildings from reference pictures to go beside a street course in a racing game. These buildings have already been featured in Project Gotham Racing 3 so it's a good way of comparing my work to professional work.
Apparently it took the artist 5 days to complete the buildings. Luckily I have about 6 weeks.
This is what I have so far. Approximately 2,000 triangles from a limit of 10,000.
Update: another building added, and some street objects. Roughly 2,500 triangles now.
Apparently it took the artist 5 days to complete the buildings. Luckily I have about 6 weeks.
This is what I have so far. Approximately 2,000 triangles from a limit of 10,000.
Update: another building added, and some street objects. Roughly 2,500 triangles now.
Thursday, 22 October 2009
Igor, have you watered the brains today?
Tuesday, 13 October 2009
Aston Martin DBR9: Diffuse Texture
Wednesday, 7 October 2009
Update: Aston Martin DBR9
Saturday, 3 October 2009
Low poly work for handheld gaming
Another of my modules is modelling for handheld games. Our first weeks task was to create a desk and stool in under 750 tri's and then texture it. The catch being that we couldn't use reference images for the textures, they had to be all hand made... on a computer.
As you can see, it's god damn awesome.
The second task was to create a metallic owl from a reference picture in under 500 tri's.
Not too shabby, but just slightly over the tri limit
As you can see, it's god damn awesome.
The second task was to create a metallic owl from a reference picture in under 500 tri's.
Not too shabby, but just slightly over the tri limit
Very Low Poly Aston Martin DBR9
Back at uni, YAY!
Or maybe NOOOO! In any case, I have a module called Advanced Modelling Portfolio, which tasks us with advanced modelling techniques.
The first task I chose was to model an entire Aston martin DBR9 racing car in under 1500 tri's. Currently I'm failing miserably, but it's not looking too bad
It's leveling out at 3000 tri's, which is double my limit. Also, it's looking a bit weird as it doesn't have any headlights yet.
Or maybe NOOOO! In any case, I have a module called Advanced Modelling Portfolio, which tasks us with advanced modelling techniques.
The first task I chose was to model an entire Aston martin DBR9 racing car in under 1500 tri's. Currently I'm failing miserably, but it's not looking too bad
It's leveling out at 3000 tri's, which is double my limit. Also, it's looking a bit weird as it doesn't have any headlights yet.
Subscribe to:
Posts (Atom)