Bugfixes and better keyframing, then it's done!
Sunday, 4 April 2010
Monday, 22 March 2010
Matinee!
Friday, 19 March 2010
Thursday, 18 March 2010
Motion Capture on Unreal Rig
After a ceaseless day of toil, I managed to get my raw .c3d files into Motionbuilder, cleaned up and onto the Unreal rig.
The motions were performed by me at my University's motion capture studio. This is just one motion where a character is talking to another character.
The motions were performed by me at my University's motion capture studio. This is just one motion where a character is talking to another character.
Tuesday, 26 January 2010
Mercenary for hire
Another character creation module. Advanced modelling for games engines this time and we have to make a character that can be imported into UT3 and used as a player character.
My character is a modern day mercenary.

I've begun to model his flak jacket. After this, will probably come his arms, then his legs and finally his head.
Update:
Upper arms and undershirt done

Update:
Added the proper muscle definition to his upper arms and begun to model his forearms.

Update: Arms down to wrist, legs, boots and knife

Update: Hands done.

Update: Head done and rigged to the UT skeleton. His shoulders are a bit wider than hey should be to fit he UT rig, which is a bit naff.

Update: Began texturing today. Major drag.

Update: Began texturing the torso and arms today. I started using Mudbox's photoshop exporter, but figured that wasn't great for doing the hands, so I created the texture map in Photoshop the bog standard way.

Update: Sculpted, textured, needs specular.
My character is a modern day mercenary.

I've begun to model his flak jacket. After this, will probably come his arms, then his legs and finally his head.
Update:
Upper arms and undershirt done

Update:
Added the proper muscle definition to his upper arms and begun to model his forearms.

Update: Arms down to wrist, legs, boots and knife

Update: Hands done.

Update: Head done and rigged to the UT skeleton. His shoulders are a bit wider than hey should be to fit he UT rig, which is a bit naff.

Update: Began texturing today. Major drag.

Update: Began texturing the torso and arms today. I started using Mudbox's photoshop exporter, but figured that wasn't great for doing the hands, so I created the texture map in Photoshop the bog standard way.

Update: Sculpted, textured, needs specular.
Tuesday, 8 December 2009
Monday, 7 December 2009
Handheld final model sheets
Sunday, 15 November 2009
Gotham: Done
Friday, 13 November 2009
Gotham Environment Update
Thursday, 12 November 2009
Angry Rugby player
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