My character is a modern day mercenary.

I've begun to model his flak jacket. After this, will probably come his arms, then his legs and finally his head.
Update:
Upper arms and undershirt done

Update:
Added the proper muscle definition to his upper arms and begun to model his forearms.

Update: Arms down to wrist, legs, boots and knife

Update: Hands done.

Update: Head done and rigged to the UT skeleton. His shoulders are a bit wider than hey should be to fit he UT rig, which is a bit naff.

Update: Began texturing today. Major drag.

Update: Began texturing the torso and arms today. I started using Mudbox's photoshop exporter, but figured that wasn't great for doing the hands, so I created the texture map in Photoshop the bog standard way.

Update: Sculpted, textured, needs specular.
